![]() ![]() As a result, the developer will be able to include additional articles into the farm environment in addition to reducing the recycled slots per vehicle, meanwhile the need to load the complete vehicles’ textures will no longer arise. The improved GIANTS Engine is also expected to come with texture streaming which will enable the developer to strongly load lesser or advanced texture resolution versions based on the visible output on the screen. GIANTS lead software engineer, Thomas Brunner speculates that the improved Engine 9 which Farming Simulator 22 is expected to be powered with will make modding “as simple as possible.” Here are other improvements expected in the game. Performance Features to Expect in Farming Simulator 22 Rumors had it that mods will not be integrated into Farming Simulator 22 but the developer has promptly dismissed such insinuations. Farming Simulator 22 is the latest installment of the exciting series and comes with some new features as well as the usual capacity for mods. It is primarily focused on crop farming, livestock rearing, and forestry. The game is based on modern farming methods and is designed to enable players to creatively construct and manage their farms in three different environments in Europe and America. I personally just grab anything from the in game dlc browser that looks like a blue tractor (New Holland, Ford) but that's all up to personal taste.Farming Simulator is a video game series developed by GIANTS Software, a tech firm headquartered in Zürich Switzerland with branches in Erlangen, Germany, and Brno, Czech Republic. You can add DLC to current play throughs. Once you have those figured out, it's just a matter of slowly adding equipment as you find needs. I don't find them necessary because super strength tends to be fast enough for any situation where i might use an autoloading trailer. The only real other thing left is autoloading. I'll "cheat" to remove some of the grind along the way to ensure that the game remains fun and not an exercise in perseverance. I like starting with a truck and chain saw and building up. Realistically i don't play without something to just directly control finances. It also lets you cut trees anywhere on the map. I like having Lumber Jack available because it provides super strength to get myself out of a jam when the physics engine has an oopsie. The random "bouncyness" in the steering wheels on tractors is silly without physical feedback. I don't think i can go back to a world without something like Vehicle Control Addon to allow tractors to drive straight lines. Most profit per acre, but it took me like 4 hours to harvest an acre or so and it fills up your silos so fast you need to sell a lot of it at low prices usually. I don't recommend sugarcane harvesting btw. ![]() However, it slides very easily, as if the wheels have no friction at all, which is pretty annoying lol. It will allow you to hook up any kind of semi trailer to the harvester. If you're going to be harvesting sugarcane at all, there is a mod for a dolly with a pintle hook hitch, which is the only kind of trailer that you can hook up to the big sugarcane harvester. Other than that, I have a couple different mods for higher power trucks, upgraded tree harvester mod, and the wood trailer that does autoloading (might be pc only). My current silo mod has a capacity of 9 million L of grain, any type of grain, not just limited to the smaller grains. There are larger silo mods, I highly recommend those, too. There is a mod that allows you to control the differentials and such for your tractors (might be pc only). ![]() Both of these also can be hooked up to dollies to carry 2 or more trailers at a time, as well. Another (this is the one I use) has 250 kL capacity with an end dump trailer, the only thing I don't like about it is there is no grain weight when it's got any in it. ![]() One has 110 kL capacity with a single tub or a bit less with dual tubs. There are some larger trailer mods, id highly recomend at least one of those. Off the top of my head, idk what they are called, but I will reply to myself with the mod names if I remember to. ![]()
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